Gaming & Interactive HR Challenges

HR Challenges Unique to Your Industry

  • !IP ownership agreements for game assets, code, and creative work product
  • !Crunch culture and overtime compliance for game development teams
  • !Recruiting and retaining specialized game engineers, artists, and designers
  • !Contractor classification for freelance artists, writers, and voice actors
  • !Workplace culture and anti-harassment policies for online gaming environments
  • !Multi-state compliance for distributed remote development teams
  • !Seasonal workforce management for game launch and live-ops cycles
Catapult Solutions

How Catapult HR Helps

  • +IP and work product ownership agreements for all game development staff
  • +Crunch policy development and FLSA overtime compliance for studios
  • +Contractor classification for freelance game artists and content creators
  • +Workplace culture and anti-harassment policies for game development environments
  • +Multi-state remote workforce compliance and payroll
  • +Seasonal onboarding and offboarding for launch-cycle production teams
  • +Employment law guidance and HR compliance audits

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78%
Of game developers report experiencing crunch — most without proper overtime pay
$44K
Average cost to replace a senior game engineer including studio ramp-up time
3.6x
More IP disputes in game studios without formal work-for-hire employment agreements

HR Services for Gaming & Interactive Employers

Expert support across the HR functions that matter most to your industry

Compliance

HR Compliance Audit

Full HR audit for game studios against federal and Southeast employment law standards.

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“We had a crunch situation turn into a wage claim. Catapult helped us restructure our overtime policies and build a studio culture that doesn’t rely on burning people out.”

Studio Head, Independent Game Developer — 55 employees, Raleigh, NC

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HR Built for Game Studios — Level Up Your Workforce Compliance

Our practitioners understand crunch compliance, IP ownership, and the talent challenges unique to video game studios and interactive media companies.

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